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Documentation

OctoShaper Docs

v1.3.0

Install OctoShaper, learn how data flows through a graph, and pick the right way to run it: in the editor, at runtime, or as an imported procedural prefab.

New in 1.3

The Tools Update

Shape graphs straight in the Scene view with handles and drawn splines, and rerun only what changed.

Getting Started

Get the package into your project.

Core Concepts

How data moves through a graph.

Building Content

Meshes, colors, placement and rendering.

Editor

Working in the graph window and the Scene view.

Data Types

Values you can author and pass between nodes.

Tutorials

Step-by-step builds with video companions.

Runtime

Running graphs while the game plays.

Extending

Adding your own nodes.

API

Driving graphs from C#.

Reference

Node catalog and release history.