Upgrading to 1.2
1.2 keeps your existing graphs working. Node IDs, connections and saved values are preserved. A few things moved or became stricter, and one experimental node was removed. This page lists everything you need to check.
Checklist
- Back up your project, or commit it to version control.
- Import OctoShaper 1.2 and let Unity finish. The dependency installer adds any missing Burst, Collections or Mathematics package.
- Replace any experimental Draw Meshes nodes (see below) before regenerating code.
- Run Tools > OctoShaper > Generate Graph Code and let Unity compile.
- Open your main graphs once. Check the Preview Stage and the Console.
- If you call node methods from C#, await the ones that now return
ValueTask.
The minimum Unity version is still 2022.3.
Draw Meshes was removed
The experimental Draw Meshes node is gone. Draw Instanced and Draw Instanced Indirect now have an explicit Mesh selector:
| Before | After |
|---|---|
| Draw Meshes | Realize Meshes → Draw Instanced, Mesh: Attribute mesh |
| Draw Instanced with a mesh asset | Unchanged. Mesh: Constant with your asset |
Experimental mesh graphs made during the 1.2 previews may need their affected nodes recreated. See Procedural meshes.
Moved categories
| Nodes | Now under |
|---|---|
| Draw Instanced, Draw Instanced Indirect, Assign Mesh, prefab and primitive spawning | Rendering |
| Translate, Rotate, Jitter Positions / Rotation / Scale, Randomize Rotation | Spatial (was Mutators) |
| Material overrides | Rendering → Materials |
| Assign Parents | Utilities |
Existing graphs keep their connections and behavior. Only the search location changed.
Legacy nodes
These nodes still run in saved graphs but no longer appear in node search:
| Legacy node | Use instead |
|---|---|
| Merge ElementSets | The built-in Merge node (accepts any number of links) |
| Create Parent Element, Assign Parent Element | Create Assembly Roots, Assign Parents |
| Sample From Surface, Sample From Surface Grid | Sample Mesh Surface, Sample Mesh Surface Grid |
| Triangulate Points (Expanders) | Triangulate Points (Geometry) |
The node catalog marks these with a Legacy badge. Use the Legacy filter to list them.
Behavior worth knowing
- Attract Points To Position now accepts constants or per-point attributes for Target Position, Strength, Radius and Falloff Power. Defaults are unchanged.
- Generate In Edit Mode now turns on and locks Generate On Enable.
- Procedural prefabs are created and named directly in the selected Project folder.
- Colors: the original color type is now labelled Color (Core). New Unity color parameters use
UnityEngine.Color, and old graph data is not reinterpreted.
For C# users
- Heavy geometry and distribution node methods return
ValueTask. Await direct calls. Graph-level synchronous execution still works. Evaluate()andEvaluateAsync()joinGenerateSync()/GenerateAsync()on the executor.- New bindings:
ColorValueOrAttribute,TextureValueOrAttribute,Vector2ValueOrAttribute. - New editor APIs: read-only
GraphPresentationand experimental JSON graph automation.
The full list of changes is in the changelog.
Frequently asked questions
Will my 1.1 graphs still work in 1.2?
What replaces Draw Meshes?
mesh.