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Curious Trove
Devlog

Notes from the workshop.

Progress notes, experiments and release posts from Curious Trove. New features usually show up here first.

OctoShaper v1.2.0, the Colorful Update, is out

Procedural meshes, colors and textures, per-instance material overrides, a Preview Stage and AI integration. A free update for existing owners.

OctoShaper beta announcement video

Archive of the original beta launch. OctoShaper v1.0.0 is now available on the Unity Asset Store.

Surface sampling with triangulation

Sampling points off mesh surfaces with triangulation: a practical route to mesh-driven prop distribution and terrain dressing.

Parameters and search

Parameter handling and node search for the PCG tool, the ergonomics that make a node graph pleasant to work with as it grows.

Designing with UI Toolkit

Designing graph tool interfaces with Unity UI Toolkit, and why it's a powerful fit for editor tooling.

Stress Testing Nodes

Stress testing the custom graph UI library, pushing node counts to find where the graph tool holds up.

Welcome to Curious Trove

Welcome! I'm Paul, the solo dev behind Curious Trove, building tools for game developers and sharing the process in public.