OctoShaper v1.2.0, the Colorful Update, is out
Procedural meshes, colors and textures, per-instance material overrides, a Preview Stage and AI integration. A free update for existing owners.
Progress notes, experiments and release posts from Curious Trove. New features usually show up here first.
Procedural meshes, colors and textures, per-instance material overrides, a Preview Stage and AI integration. A free update for existing owners.
The first official release of OctoShaper is live on the Unity Asset Store. Node-based procedural generation for Unity with realtime feedback, one-time purchase, and no subscription.
Archive of the original beta launch. OctoShaper v1.0.0 is now available on the Unity Asset Store.
Growing procedural vines with iterative growth rules, and how growth systems replace hand-placed branching.
Sampling points off mesh surfaces with triangulation: a practical route to mesh-driven prop distribution and terrain dressing.
A major performance pass on the OctoShaper graph engine, keeping iteration loops responsive.
Realtime visualisations of procedural objects and the parameter configs that drive them.
Parameter handling and node search for the PCG tool, the ergonomics that make a node graph pleasant to work with as it grows.
Designing graph tool interfaces with Unity UI Toolkit, and why it's a powerful fit for editor tooling.
Stress testing the custom graph UI library, pushing node counts to find where the graph tool holds up.
Welcome! I'm Paul, the solo dev behind Curious Trove, building tools for game developers and sharing the process in public.