The first official release of OctoShaper is live on the Unity Asset Store. Node-based procedural generation for Unity with realtime feedback, one-time purchase, and no subscription.
📝 The Devlog
Sharing progress, challenges, and insights on the development of our tools.
OctoShaper beta announcement video
Archive of the original beta launch. OctoShaper v1.0.0 is now available on the Unity Asset Store.
Procedural vines using iterative growth
Growing procedural vines with iterative growth rules, and how growth systems replace hand-placed branching.
Surface sampling with triangulation
Sampling points off mesh surfaces with triangulation — a practical route to mesh-driven prop distribution and terrain dressing.
Improved performance a lot for my PCG tool
A major performance pass on the OctoShaper graph engine, keeping iteration loops responsive.
Realtime visualisations and parameter configs
Realtime visualisations of procedural objects and the parameter configs that drive them.
Parameters and search
Parameter handling and node search for the PCG tool — the ergonomics that make a node graph pleasant to work with as it grows.
Designing with UI Toolkit
Designing graph tool interfaces with Unity UI Toolkit, and why it's a powerful fit for editor tooling.
Stress Testing Nodes
Stress testing the custom graph UI library, pushing node counts to find where the graph tool holds up.
Welcome to Curious Trove
Welcome! I'm Paul, the solo dev behind Curious Trove, building tools for game developers and sharing the process in public.