A big performance pass on the OctoShaper graph engine. Fast execution matters here because the whole workflow depends on short feedback cycles while you shape content.
Improved performance a lot for my PCG tool
by u/Marvluss in Unity3D
The result: change a parameter, inspect the result, and keep moving. That responsive iteration is a core goal for OctoShaper — see it in action on the OctoShaper page.