I'm thrilled to announce the first official release of OctoShaper, my node-based procedural generation tool for Unity. After months of beta development, it's now live on the Unity Asset Store.
OctoShaper lets you author and preview procedural content with realtime feedback in the editor, then reuse the exact same graph logic at runtime. Whether you're building modular structures, scattering props across a terrain, or growing organic branching systems, the goal is short iteration loops: change a parameter, see the result, keep moving.
New to procedural generation? The video above explains why it's worth adding to your workflow. If you're ready to try it, grab it on the Asset Store — one-time purchase, no subscription, and compatible with the Built-in, URP, and HDRP pipelines.