A closer look at growing procedural vines with iterative growth rules in OctoShaper. This is the kind of organic branching you get from growth systems instead of placing every branch by hand.

Procedural vines using iterative growth
by u/Marvluss in Unity3D

These growth and branching patterns carry over to vines, roots, crystals, and other systems where rules beat hand-placement. See how they fit into a full workflow on the OctoShaper page.