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OctoShaper

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Getting the package into a project, understanding how graph data flows through Elements, and knowing when to use runtime execution or imported procedural assets.

Guides & Reference

Editorial guides alongside the live node catalog.

ConceptsConcept

Elements

See how ElementSet data, rows, and attributes form the core data model that flows through OctoShaper graphs.

4 min read
RuntimeWorkflow

Runtime Generation

Run OctoShaper graphs in play mode, understand the generated executor path, and choose the right runtime surface.

5 min read
APIAPI

GameObject Callbacks

Use IUnityInstanceSpawnReceiver to react to spawned GameObjects and understand the UnityInstanceSpawnContext.

4 min read
APIAPI

Runtime Parameters

Override graph parameters from code using the ProceduralGraphExecutor and ProceduralConfiguration APIs.

4 min read
ReferenceHistory

Changelog

Release history and version changes for OctoShaper.

2 min read
ReferenceLive Data

Node Catalog

Metadata-backed reference pages generated from the exported OctoShaper node catalog.

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