OctoShaper

Node-based procedural generation for Unity games

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See It In Action

Work in Progress

Procedural forest generation demo - Early development

What It Does

Runtime and Editor

Works both at runtime and within the editor.

Realtime feedback

See changes instantly as you tweak parameters and add nodes.

Integrated

It's like Houdini, or Blender Procedural Nodes, but directly inside your game engine.